I expect that, with the adoption of VR, new systems will be put in place to enjoy VR material. This could boost sales of High End Pc's, for example. Though, that forecast could change with how the content developers decide to pace the material. If they decide to release content that will be attainable to a wide audience, I.e., apps and Xbox one games, there may not be such a huge spike in the sale and cult attitude towards intense hardware like high end graphics cards or VR mobility i.e. the "Prio VR" and the "Virtuix Omni".
This could be the next huge medium of entertainment, media, and art to occupy the market for the following epoch.