SaxMachine

I expect that, with the adoption of VR, new systems will be put in place to enjoy VR material. This could boost sales of High End Pc's, for example. Though, that forecast could change with how the content developers decide to pace the material. If they decide to release content that will be attainable to a wide audience, I.e., apps and Xbox one games, there may not be such a huge spike in the sale and cult attitude towards intense hardware like high end graphics cards or VR mobility i.e. the "Prio VR" and the "Virtuix Omni". This could be the next huge medium of entertainment, media, and art to occupy the market for the following epoch.

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SaxMachine

" "I think [the Facebook buyout] is going to allow us to deliver consumer V1 at a lower cost, because we're not trying to drive a high margin on this," he said. "[Facebook CEO] Mark [Zuckerberg]" Great news as far as availability for consumers. If the product was to expensive, it may not attract a broad market for a considerable time. Link: http://arstechnica.com/gaming/2014/06/oculus-expects-to-sell-north-of-a-million-units-for-first-consumer-rift/

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SaxMachine

Oculus to Release consumer version of the Rift, trending VR headset, the Q1 of 2016. Expecting $FB movement around those months, January, February, and March.

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SaxMachine

Been away for a bit. I like seeing that $FB dropped and then rose, now consolidating again. I will watch to see if support @ $94 fails. I am predicting that the global news/events will effect $FB's momentum for a while. Possible spike in response to any news regarding the Oculus Rift or monetization of their mobile assets, such as Instagram and What'sApp/Facebook Messenger.

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